F37FRAME37 GAMES
Project:NS
3D ACTION ROGUELITE · UNREAL ENGINE 5 · IN DEVELOPMENT

Project:NS code name

Parry, dodge, pick a mutation, break the boss.

The game

Project:NS is a 3D action roguelite with short runs: two fights, a rest stop, a boss. After every fight you pick one ability (a mutation) and build that run's character as you go.

PARRY

Parry

A gold tell can be parried. A red tell can only be avoided. The colour is the rule.

CHAIN

Chain parry

A boss string does not break on the first parry. Answer every blow and the counter opens.

DODGE

Perfect dodge

Dodge at the last moment and your next move changes.

BREAK

Break

Hits and parries fill the boss's gauge. When it is full the boss collapses, and that is your window.

ULT

Ultimate

Charged by attacks and parries. Three beats of staging, and exactly one black-and-white frame.

RUN

Mutations

One ability per fight. The same boss asks for a different fight every run.

Where it is

A prototype. Mannequins, greybox, placeholder names and numbers. The feel of combat comes first; characters and environments come after. Project:NS is a code name too, and the real title will be announced later.

How it's made

One developer. The code is written by AI (Claude). The human plays it, judges the feel and sets the direction.

  1. 01

    Play it

    Every build gets played by hand. A note like "the parry should feel better" becomes the next work order.

  2. 02

    Claude builds it

    Claude Code writes the Unreal Engine 5 C++ and data, builds it, and fixes it.

  3. 03

    Automated checks guard it

    Every build runs more than 600 automated checks at three speeds. It is only handed over to play when all of them pass.

  4. 04

    Records steer it

    Play logs and decisions are written down, and the next build starts from those records.

When a devlog clip was driven by the automated check and not by a person, the post says so.

Latest devlog

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Studio

FRAME37 GAMES is a one-person studio making Project:NS.

Contact: contact@frame37games.com