FRAME37 GAMESGAMES & VIRTUAL AVATARS · BUILT WITH CLAUDE

The game

Project:NS is a 3D action roguelite with short runs: two fights, a rest stop, a boss. After every fight you pick one ability (a mutation) and build that run's character as you go.

PARRY

Parry

A gold tell can be parried. A red tell can only be avoided. The colour is the rule.

CHAIN

Chain parry

A boss string does not break on the first parry. Answer every blow and the counter opens.

DODGE

Perfect dodge

Dodge at the last moment and your next move changes.

BREAK

Break

Hits and parries fill the boss's gauge. When it is full the boss collapses, and that is your window.

ULT

Ultimate

Charged by attacks and parries. Three beats of staging, and exactly one black-and-white frame.

RUN

Mutations

One ability per fight. The same boss asks for a different fight every run.

Third parry of a chain
Third parry of a chain
A counter lands, ultimate ready
A counter lands, ultimate ready
The start of a run
The start of a run

What Claude does

  • Writes the Unreal Engine 5 C++ code and data, builds it, fixes it
  • Runs more than 600 automated checks at three speeds on every build, and fixes what fails
  • Reads the play logs and scopes the next build

Where it is

A prototype. Mannequins, greybox, placeholder names and numbers. The feel of combat comes first; characters and environments come after. Project:NS is a code name too, and the real title will be announced later.

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